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The rules of Consume and Forfeit

Over the years I have referenced this game several times and I occasionally get a random email asking me how to play. Now for the first time ever on Pat’s Place I give you the rules to my favorite drinking game Consume and Forfeit,
Consume and Forfeit is a variation on the dice game Three Man. To play you will need two six sided dice, a rolling surface (usually a wash cloth or similar sized piece of fabric), and an ample supply of alcohol.
Pregame: All players fill a cup with alcohol (beer is recommended for the sake of longer games). The players the roll the die until someone gets a combo of a one and a two. This person in now the three man until someone rolls the same combo during the course of the game.
Game: The game is based mostly on dice rolls. If a player rolls his dice off of the approved rolling surface he is guilty of sloppy dice and must consume his drink and forfeit the dice to the next player, hence the name of the game.
The numbers that are rolled determines drinking.
If a three is comes up on the dice, with the exception of a one and a two which is covered in the Pregame section, the three man must take a drink.
If a seven is rolled the player to the left of the roller drinks
If an eleven is rolled the player to the right of the roller drinks.
If a ten is rolled everyone drinks a communal drink.
If doubles are thrown the roller has several options. He may assign any player the number of drinks shown on the dice. He may assign two players the dice and have each drink the number of drinks shown. He may also force one player to roll for number of drinks with both dice or two players each to roll a de to determine the number of drinks. Alternately a second count can be given rather than number of drinks.
If a nine is rolled it is Quizmaster time. The roller may ask any player a question. If the player answers the roller must consume and forfeit. If the player fails to answer the roller continues his turn. The question must be common knowledge, meaning that at least one person at the table besides the roller knows the answer. Alternately Trivial Pursuit cards may be used but this is not recommended.
If a player rolls a number that is not listed above it is considered piffle. The player may choose to pass the dice to the next player or take a second chance. If the second chance fails the player consumes and forfeits.
After five rolls that successfully for another player to drink the roller may make a rule and then the dice are passed to the next player.




 


 



 



 

 


 


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